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Unaudited preliminary results

10th Apr 2025 07:00

RNS Number : 4151E
Devolver Digital, Inc.
10 April 2025
 

10 April 2025

 

Devolver Digital, Inc.

 

("Devolver Digital", "Devolver" or the "Company", and the Company together with all of its subsidiary undertakings "the Group")

 

Unaudited results for the year ended 31 December 2024

 

Return to profit and growth; strong performance in line with guidance

 

Devolver Digital, an award-winning digital publisher and developer of independent ("indie") video games, announces its unaudited results for the twelve months ended 31 December 2024. All figures relate to this period unless otherwise stated.

 

· Strong performance in line with FY24 guidance and return to profit and growth

· Record Metacritic scores for new titles

· Back catalogue momentum driven by our expandable games strategy for 1st party IP

· Improving our game technology with strong pipeline of exciting new titles

 

Harry Miller, Chief Executive Officer of Devolver, said:

"In 2024, Devolver returned to Adjusted EBITDA profitability, driven by successful new releases like The Plucky Squire and BAFTA-winning Neva, strong back catalogue revenue growth from titles such as Astroneer, and improved platform deals. The company also saw success with paid downloadable content releases for Astroneer and Cult of the Lamb, and achieved a record high average 79 Metacritic rating. This momentum is a direct result of delivering on our strategic priorities, including our focus on curating a diverse portfolio of high-quality games, investing in our existing franchises, and building strong relationships with our partners and communities. Looking ahead to 2025, Devolver has a strong pipeline of at least 13 new releases in 2025, including highly anticipated titles like Baby Steps, Stronghold Crusader: Definitive Edition, and Gorn 2, and is excited about the potential of the Switch 2, with three Devolver games featured in the recent Nintendo Direct showcase. We reiterate guidance for FY 2025 with expected sequential improvements through 2025 and 2026, as we continue to execute on our strategic plan and drive long-term growth and success."

 

 

Key Performance Indicators*

 

 

 

 

Year ended

 

Year ended

Year-on-year

31-Dec-24

 

31-Dec-23

Change

 

US$ Million

 

US$ Million

(%)

 

Revenue

104.8

92.4

13.5%

Gross profit

30.1

24.5

22.6%

Loss for the period

(6.4)

(12.7)

50.0%

Basic and diluted loss per share ($)

(0.013)

(0.029)

n.m.

 

Adjusted EBITDA1 before performance-related impairments

 

9.6

 

1.7

 

473.0%

Adjusted EBITDA1

5.1

 

(0.5)

n.m.

* Preliminary unaudited results - refer to full statutory tables below in this report.

 

A focused strategy driving return to profit and growth

· FY24 revenue and Adjusted EBITDA1 in line with previous guidance.

· Growth and profitability driven by momentum in our back catalogue, a strong performance from System Era (4Q 2023 acquisition) and a recovery in platform deals.

· Platform deals saw a recovery from 2023's low level, driven by continued strong demand for back catalogue titles and deal renewal cycles.

Strong performance in line with FY24 guidance

· Revenues in line with FY24 guidance, up 13.5%.

· Gross Profit up 22.6%.

· Operational cost discipline supported the improvement in Adjusted EBITDA, pre non-cash impairment, to US$9.6m (2023: US$1.7m).

· Non-cash impairment of US$4.5m recorded in 2024 (2023: US$2.1m) from previous underperforming releases.

· Statutory net loss of US$6.4m2 (2023: US$12.7m loss).

· Cash holdings of US$41.6m as of 31 December 2024, including US$9.8m net proceeds from secondary issuance of shares in early July 2024.

Critical success for new titles and back-catalogue momentum

· 10 new titles released in 2024 (2023: 11), with record full-year Metacritic score of 79 for released titles (2023: 76).

· Front catalogue boosted by creative games such as BAFTA- and Game Awards-winning Neva and BAFTA- and Games Awards-nominated The Plucky Squire.

· Back catalogue revenues up 20%, accounting for 88% of total revenues (2023: 83%), supporting revenue visibility and reflecting the continued strong performance of Cult of the Lamb, BAFTA-winning Inscryption, and a full year contribution from System Era's iconic Astroneer, underscored by the performance of Glitchwalkers, the paid downloadable content (PDLC) update released in Q4.

Current trading and outlook

· Strong pipeline of at least 13 new titles (second half weighted) expected for FY25 and more than 30 new titles due for release in the next three years.

· Ongoing planned releases of further PDLC updates for successful titles Astroneer and Cult of the Lamb.

· Post-period, Nintendo's recent showcase revealed Switch 2, where future Devolver titles Starseeker (link), Enter the Gungeon 2 (link) and Human Fall Flat 2 (link) were all featured, underlining the strength of Devolver's brand and track record.

· Expect single digit revenue growth in 2025 and an increase in Adjusted EBITDA compared to FY2024 levels, with EBITDA expected to be significantly second half weighted due to the cadence of scheduled game releases.

 

Notes:

 

1. Adjusted EBITDA ("EBITDA") makes the following adjustments: it excludes: i) stock compensation (share-based payment) expenses and revaluation of contingent consideration; ii) one-time expenses and other non-recurring items; iii) amortisation of IP (but does not exclude amortisation of capitalised software development costs), and; iv) impairments of goodwill and acquired IP. Released game performance impairments are included in Adjusted EBITDA.

2. Including non-cash impact of US$3.5 million of share-based payments.

 

 

About Devolver Digital

 

Devolver is an award-winning video games publisher in the indie games space with a balanced portfolio of third-party and own-IP. Devolver has an emphasis on premium games and has published more than 130 titles, with more than 30 titles in the pipeline scheduled for release over the next three years. Devolver has in-house studios developing first-party IP titles and a complementary publishing brand. Devolver is registered in Wilmington, Delaware, USA. 

 

 

Enquiries:

 

Devolver Digital, Inc.

Harry Miller, Chief Executive Officer

Graeme Struthers, Chief Operating Officer

Daniel Widdicombe, Chief Financial Officer

 

[email protected]

 

Zeus (Nominated Adviser and Sole Broker)

Nick Cowles, Kieran Russell (Investment Banking)

Ben Robertson (Equity Capital Markets)

+44 (0)20 3829 5000

 

 

Panmure Liberum (Joint Broker)

Max Jones (Investment Banking)

Nikhil Varghese (Investment Banking)

 

 

+44 (0)20 3100 2000

FTI Consulting (Communications) 

Jamie Ricketts / Dwight Burden / Valerija Cymbal / Usama Ali

[email protected]

+44 (0)20 3727 1000

 

 

 

 

OPERATING REVIEW

 

2024: Resumption of revenue growth and increase in Adjusted EBITDA

Devolver released 10 new well-received titles in 2024 (2023: 11), including BAFTA- and Games Awards-winning Neva, and BAFTA- and Games Awards-nominated The Plucky Squire that both garnered high-quality scores and positive user reviews. The Group recorded an average Metacritic rating of 79, a record annual high as we continue to publish exciting, high-quality games. Positive Metacritic scores and user ratings are important as they can help to bolster the longevity of releases.

2024 overall revenue also benefitted from an improved contribution from platform deals for front and back catalogue, compared to 2023, as well as the addition of a full year profit contribution from Seattle-based System Era and its iconic game Astroneer. Platform deal demand rose compared to a trough in 2023 due to renewal cycles of back catalogue titles and specific front catalogue deals. These factors drove a 13.5% year-on-year increase in total group revenue in 2024 compared to 2023, and an increase in Adjusted EBITDA to US$5.1 million post non-cash impairments (2023: US$1.7 million).

Back catalogue maintains momentum

 

Overall revenue growth was bolstered by continued strength in back catalogue revenue (20% year-on-year growth) including titles such as Cult of The Lamb and BAFTA-winning Inscryption which continue to enjoy strong demand alongside other evergreen titles in Devolver's back catalogue.  Cult of the Lamb's paid downloadable content (PDLC) performed strongly as part of the strategy of ongoing investment into successful franchises. System Era also made a strong contribution, with Astroneer reaching a new milestone with the successful release of Glitchwalkers PDLC generating new revenues and boosting base game sales.

 

Back catalogue revenues accounted for 88% of total game sales revenues (2023: 84%). Our back catalogue includes all titles released in or prior to the last financial year (2024 or earlier). As of 1 January 2025, the back catalogue consists of over 130 titles, including numerous indie cult classics spanning a variety of genres to cater to different tastes, supporting highly diversified revenues.

 

Devolver 15-Year Anniversary, COTL Wedding & Devolver Delayed

Devolver marked June 2024 with celebrations in the summer showcase to mark the company's 15th year anniversary of its founding. Devolver's iconic live broadcast formed part of the Summer Game Fest 2024 in June, featuring reveals of future new releases and expansions to Cult of the Lamb and The Talos Principle 2.

 

In the autumn of 2024 Cult of the Lamb developer Massive Monster hosted two Cult of the Lamb weddings at Pax Australia which saw two devoted couples commit their love for each other in front of the Lamb. The two weddings were conducted in a faithful life-size replica of the Cult of the Lamb Temple featured in the game. The ceremonies were real and legally binding, recognised by both the Victorian Government, and more importantly, the Lamb itself. Fans of the game attending PAX Aus joined the congregation and celebrated with the happy couples as they tied the knot.

Also in 2024, Devolver Delayed saw a glorious return. This segment - a tongue-in-cheek reality check for the game-publishing world - highlighted and showcased some of the extraordinary releases that didn't reach the market during the year, yet at the same time hinted of the promise of more excitement in coming periods as we remain committed to publishing outstanding games.

 

FINANCIAL REVIEW

 

Unaudited results to December 31 2024

The unaudited financial results included in this announcement cover the Group's combined activities for the twelve months ended 31st December 2024 (prepared in accordance with applicable International Financial Reporting Standards, "IFRS").

 

Adjusted results

 

The following refers to Adjusted results, as presented in the financial statements contained within this release. Adjusted results exclude any one-time exceptional items during the respective half-year periods.

 

Adjusted EBITDA results are not intended to replace statutory results and are prepared to provide a more comparable indication of the Group's core business performance by removing the impact of certain items including exceptional items (material and non-recurring), and other, non-trading, items that are reported separately. These results have been presented to provide users with additional information and analysis of the Group's performance, consistent with how the Board monitors results. Further details of adjustments are given in Note 4 to the condensed financial statements contained within this annual results release.

P&L results and margins

 

Devolver Digital posted a solid and improved 2024 performance, with 10 new title releases throughout the year (2023: 11). Revenue performance was in line with guidance given at the start of the year, rising 13.5% year-on-year to US$104.8 million, a strong resumption in growth after starting to rebuild in 2023. Revenue growth was driven by new title releases including Anger Foot, Pepper Grinder, BAFTA-winner Neva and BAFTA-nominee The Plucky Squire, and Children of the Sun. Growth was supported by steady back catalogue sales, platform subscription deals, and a full year contribution from System Era (acquired in October 2023).

Gross Profit after non-cash impairments increased 22.6% year-on-year to US$30.1 million. Gross margins expanded to 28.7%, up from 26.5% in 2023, primarily due to: a) revenue growth that outstripped the step-up of amortisation expense from new releases in 2024; b) reduced marketing costs, and; c) slightly lower in-period game development costs (that are expensed and not capitalised).

Adjusted EBITDA and Adjusted EBITDA margins - pre impairments

 

Adjusted EBITDA pre impairments rose to US$9.6 million, up substantially from US$1.7 million in 2023. Adjusted EBITDA margins pre impairments improved to 9.2% for full year 2024, compared to a low of 1.8% in 2023.

Impairments to carrying value of already-released games

 

At year-end 2024 the Group assessed the balance sheet carrying value of capitalised development costs of certain titles published in 2024 and previous periods. It was determined that there was a need to impair their carrying value based on continued low unit sales through to year end 2024 and reduced future projections. The total non-cash charge of US$4.5 million as a write-down for impairment in their carrying value reduces 2024 Adjusted EBITDA to US$5.1 million (2023: US$0.5 million loss).

Disciplined Cost Control

 

Devolver has continued its disciplined approach to cost control, with operating expenses being maintained at similar levels to FY23. Operating expenses in 2024 were successfully controlled to only 0.5% growth, contrasting with a 13.5% increase in revenues, resulting in tangible margin expansion in Adjusted EBITDA. Almost all cost items saw annual reductions compared to 2023, a trend which the management is committed to continue, taking cost control actions across the Group where required.

Statutory Net Loss

 

Statutory net loss for 2024 was US$6.4 million, a significant reduction from a loss of US$12.7 million in 2023.

Cash Balances

 

Cash holdings at end of December 2024 were US$41.6 million, including a secondary share placement in July 2024 that yielded net proceeds of US$9.8 million. Devolver Group has no borrowings.

 

CURRENT TRADING OUTLOOK

 

We have a busy schedule for 2025 with at least 13 titles due for release, including Baby Steps, The Talos Principle: Reawakened, Monster Train 2, Possessors and Stronghold Crusader: Definitive Edition. We are also planning further releases of PDLC for some of our most successful titles in the wake of the success of that strategy in 2024. The combination of more title releases and increased investment into our own IP should support gross margin expansion during the year. As a result, we expect modest revenue growth and further growth in Adjusted EBITDA in 2025, which we expect to be significantly second half weighted due to the cadence of scheduled game releases.

Another area of excitement for the company is the recent full reveal of Switch 2 in April's Nintendo showcase event, in which several of our games were highlighted, which we see as an indication of Nintendo's view of the ongoing importance of Indie games publishing.

We are pleased to have maintained a robust balance sheet at year end 2024 and, while gaming market conditions remain challenging, we face the future with confidence. The Board believes that we are well positioned for future success, and we look forward to reporting on our progress into 2025.

 

Harry Miller

Chief Executive Officer

Consolidated Statement of Profit or Loss

 

 

Unaudited

Audited

Year ended

 

Year ended

31-Dec-24

 

31-Dec-23

 

 Note

US$'000

 

US$'000

Revenue

104,781 

 

92,356 

Cost of sales

(74,716)

(67,838)

Gross profit

30,065

 

24,518

Administrative expenses

(38,729)

(38,537)

Other income

1,496

1,011

Operating loss

(7,168)

(13,008)

Finance costs

(288)

(58)

Finance income

769

1,361

Loss before taxation

(6,687)

(11,705)

Income tax benefit / (expense)

328

(1,019)

Loss for the period

(6,359)

 

(12,724)

Loss for the period is attributable to:

Equity holders of the parent

(6,141)

(12,742)

Non-controlling interests

(218)

18

Loss for the period

(6,359)

(12,724)

 

 

 

Basic and diluted loss per share ($)

(0.013)

(0.029)

 

Non-IFRS measures

Adjusted EBITDA* before performance-related impairments

 

4

 

9,610

 

1,677

Adjusted EBITDA*

4

5,083

(458)

 

*Adjusted EBITDA is a non-IFRS measure and is defined as earnings before interest, tax, depreciation, amortisation (but does not exclude amortisation of capitalised software development costs), share-based payment expenses, foreign exchange gains or losses and one-time non-recurring items and non-trading items.

 

 

Consolidated Statement of Comprehensive Income

 

 

Unaudited

Audited

 

Year ended

Year ended

31-Dec-24

31-Dec-23

US$'000

US$'000

Loss for the period

(6,359)

 

(12,724)

Other comprehensive income: Items that may be reclassified

subsequently to profit or loss

Exchange differences on translation of foreign operations

 

(644)

 

1,673

 

Total comprehensive loss for the period

 

(7,003)

 

 

(11,051)

 

Total comprehensive loss is attributable to:

Equity holders of the parent

(6,785)

(11,069)

Non-controlling interests

(218)

18

 

Total comprehensive loss for the period

 

(7,003)

 

 

(11,051)

 

 

Consolidated Statement of Financial Position

 

 

Unaudited

Audited

 

As at

As at

 

31-Dec-24

31-Dec-23

 

Note

US$'000

US$'000

ASSETS

Non-current assets

Goodwill

5

31,902

31,963

Other intangible assets

5

99,337

95,936

Property, plant and equipment

162

266

Right of use asset

967

953

Employee loans

327

320

Long-term investments*

-

428

Deferred tax assets

7,554

8,100

Total non-current assets

140,249

137,966

Current assets

Trade and other receivables

16,855

13,778

Cash and cash equivalents*

41,645

40,424

Employee loans

442

487

Short-term investments*

464

1,799

Prepaid income tax

1,570

2,354

Total current assets

60,976

58,842

Total assets

201,225

196,808

EQUITY AND LIABILITIES

Equity

Share capital

47

45

Share premium

157,683

146,106

Retained earnings

43,514

47,092

Translation reserve

(1,238)

(594)

Capital redemption reserve

(34,469)

(34,531)

Equity attributable to owners of the parent

165,537

158,118

Non-controlling interest

(302)

(84)

Total equity

165,235

158,034

Non-current liabilities

Trade and other payables

10,569

10,361

Deferred tax liabilities

-

259

Lease liability

876

873

Deferred revenue

-

1,309

Total non-current liabilities

11,445

12,802

Current liabilities

Trade and other payables

19,953

24,457

Lease liability

228

155

Deferred revenue

3,950

634

Current tax payable

414

726

Total current liabilities

24,545

 

25,972

Total liabilities

35,990

 

38,774

Total equity and liabilities

201,225

196,808

 

 

* The Group has revised its reported financials for the year ended December 31, 2023, to reflect a revision in Cash and cash equivalents. This adjustment followed the reclassification of an amount in an investment account holding securities with maturities of within one year or more than one year from the reporting date. As a result, US$0.4 million has been reclassified from Cash and cash equivalents to Long-term investments and US$1.8 million to Short-term investments.

Consolidated Statement of Changes in Equity

 

 

 

Share capital

Share premium

Capital redemption reserve

Translation reserve

Retained earnings

Attributable to owners of the parent

Non-controlling interest

Total equity

 

 

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

Balance at 31 December 2023 (audited)

 

45

146,106

(34,531)

(594)

47,092

158,118

(84)

158,034

 

Loss for the period

-

-

-

-

(6,141)

(6,141)

(218)

(6,359)

 

Currency translation differences

 

-

 

-

 

-

 

(644)

 

-

 

(644)

 

-

 

(644)

 

Other movements

-

-

62

-

(106)

(44)

-

(44)

 

Fair value adjustment

-

-

-

-

(737)

(737)

-

(737)

 

Transactions with owners in their capacity as owners:

 

 

 

 

 

 

 

 

 

Gain on EBT

-

-

-

-

(105)

(105)

-

(105)

 

Share-based payments

-

-

-

-

3,511

3,511

-

3,511

 

Share placement

2

9,785

9,787

9,787

 

SES deferred share consideration

-

1,792

-

-

-

1,792

-

1,792

 

Total transactions with owners

2

11,577

-

-

3,406

14,985

-

14,985

 

Balance at 31 December 2024 (unaudited)

 

47

157,683

(34,469)

(1,238)

43,514

165,537

(302)

165,235

 

 

 

 

 

Share capital

Share premium

Capital redemption reserve

Translation reserve

Retained earnings

Attributable to owners of the parent

Non-controlling interest

Total equity

 

 

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

US$'000

Balance at 31 December 2022 (audited)

 

45

146,044

(27,707)

(2,267)

54,618

170,733

(102)

170,631

Loss for the period

-

-

-

-

(12,742)

(12,742)

18

(12,724)

Currency translation differences

 

-

 

-

 

-

 

1,673

 

-

1,673

 

-

 

1,673

Transactions with owners in their capacity as owners:

Issue of shares

-

-

-

-

-

-

-

-

Exercise of share options

-

62

-

-

(312)

(250)

-

(250)

Treasury share repurchase transactions

 

-

 

-

 

(6,824)

 

-

 

-

 

(6,824)

 

-

 

(6,824)

Share-based payments

 

-

-

-

-

5,528

5,528

-

5,528

Total transactions with owners

-

62

(6,824)

-

5,216

(1,546)

-

(1,546)

Balance at 31 December 2023 (audited)

 

45

146,106

(34,531)

(594)

47,092

158,118

(84)

158,034

 

Consolidated Statement of Cash Flows

 

 

Unaudited

Audited

 

Year ended

Year ended

 

31-Dec-24

31-Dec-23

 

US$'000

US$'000

 

Loss for the period before taxation

(6,687)

(11,705)

Adjustments for:

Depreciation of tangible fixed assets

155

186

Depreciation of right-of-use assets

220

-

Amortisation of intangible fixed assets

24,861

15,552

Impairment of intangible fixed assets

4,527

2,455

Finance income

(769)

(1,361)

Finance costs

288

58

Share-based payment charge

3,511

5,528

Foreign exchange movements

(141)

9

Other non-cash movements

(2,208)

-

Movements in working capital:

Receivables

3,997

1,465

Payables

(3,956)

(2,095)

Cash inflow from operations

23,798

10,092

Taxation paid

(1,534)

(778)

Taxation received

-

2,416

Net cash inflow from operating activities

22,264

 

 

11,730

Cash flows from investing activities

Purchase of intangible assets

(30,654)

(27,883)

Purchase of tangible assets

(51)

(51)

Acquisitions of businesses, net of cash acquired

-

(18,033)

Net cash outflow from investing activities

(30,705)

 

 

(45,967)

Cash flows from financing activities

Share capital issuance

-

62

Share placement

9,785

-

Share repurchase transactions

-

(6,824)

Interest received

751

1,338

Interest paid

(171)

(58)

Repayment of lease liabilities

(160)

(22)

Net cash inflow/(outflow) from financing activities

10,205

 

 

(5,504)

 

Cash and cash equivalents

 

 

 

 

Net increase / (decrease) in the period

1,764

 

 

(39,741)

At 1 January

40,424

79,493

Foreign exchange movements

(543)

672

At 31 December

41,645

 

 

40,424

 

 

 

Note 1: Basis of preparation and consolidation

After reviewing the Group's forecasts and projections and taking into account current net cash balances, the Directors have a reasonable expectation that the Group has adequate resources to continue in operational existence for the foreseeable future, which is defined as period of not less than 12 months from the date of publication of this Annual Report. The Group has therefore adopted the going concern basis in preparing the Annual Report.

The financial presentation in this release should be read in conjunction with the notes to the consolidated financial statements as at and for the full year ended 31 December 2024, as contained within this release.

 

These preliminary unaudited financial statements were approved by the Board of Directors on 8 April 2025.

 

Note 2: Revenue

 

 

Unaudited

Audited

 

Year ended

Year ended

31-Dec-24

31-Dec-23

US$'000

US$'000

Revenue analysed by class of business:

 

 

 

Game publishing

104,781

92,356

Revenue analysed by timing of revenue:

Transferred at a point in time

104,781

92,356

 

The Group does not provide any information on the geographical breakdown of revenues, as game publishing revenue is earned via third-party distribution platforms which hold the sales data of end consumers.

 

 

Note 3: Earnings Per Share

Unaudited

Audited

Year ended

Year ended

31-Dec-24

31-Dec-23

US$'000

US$'000

 

 

Loss attributable to owners of the company

(6,141)

(12,742)

Weighted average number of shares

456,953,855

444,825,531

Dilutive effect of share options

-

-

Weighted average number of diluted shares

456,953,855

444,825,531

Basic and diluted loss per share ($)

(0.013)

(0.029)

 

 

 

Note 4: Adjusted Results

 

Unaudited

Audited

 

Year ended

Year ended

31-Dec-24

31-Dec-23

 

US$'000

US$'000

Revenue

Reported Revenue

104,781

92,356

Reported Revenue growth

13.0%

(31.4%)

Gross Profit

Reported Gross Profit

30,065

24,518

Reported Gross Profit margin

28.7%

26.5%

Performance-related impairments

4,527

2,455

Adjusted Gross Profit

34,592

 

26,973

Adjusted Gross Profit margin pre performance-related impairment margin

 

33.0%

 

29.2%

Adjusted EBITDA*

Adjusted EBITDA

5,083

 

(458)

Adjusted EBITDA margin

4.9%

(0.5%)

Performance-related impairments

4,527

2,135

Adjusted EBITDA pre performance-related impairment

 

9,610

 

 

1,677

Adjusted EBITDA pre performance-related impairment margin

 

9.2%

 

1.8%

 

 

 

 

 

 

 

 

 

 

 

 

*Adjusted EBITDA is a non-IFRS measure and is defined as earnings before interest, tax, depreciation, amortisation (but not excluding amortisation of capitalised software development costs), share-based payment expenses, foreign exchange gains or losses, fair value adjustments and one-time non-recurring items and non-trading items.

 

 

A reconciliation from the operating loss to adjusted EBITDA is set out in the table below:

 

 

 

Unaudited

 

Audited

 

Year ended

 

Year ended

 

31-Dec-24

 

31-Dec-23

 

US$'000

 

US$'000

Operating Loss

(7,168)

 

(13,008)

Share-based payment expenses

3,511

5,528

Amortisation and depreciation of non-current assets

7,497

3,918

Depreciation of property, plant and equipment

155

150

Depreciation of right-of-use asset

220

36

Foreign exchange losses (gains)/losses

(141)

9

Non-recurring, one time expenses

710

2,589

Impairment of capitalised software developments costs

-

320

Fair value adjustment

251

-

Other taxes

48

Adjusted EBITDA

 

5,083

 

(458)

Performance-related impairments

 

4,527

 

2,135

Adjusted EBITDA pre performance-related impairments

 

9,610

 

1,677

 

 

The operating loss is arrived at after charging the following items to cost of sales:

 

 

 

Unaudited

 

Audited

 

 

Year ended

 

Year ended

 

 

31-Dec-24

 

31-Dec-23

 

 

US$'000

 

US$'000

 

 

 

 

 

Cost of sales

 

 

 

 

Royalty expense

 

43,112

42,151

Software development costs 

 

3,306

4,278

Marketing expenses

 

6,407

7,320

Amortisation of software development costs 

 

17,364

11,634

Impairment of software development costs

 

4,527

2,455

Total

 

74,716

 

67,838

 

 

Note 5: Intangible Assets

Purchased intellectual property

Software development cost

Subtotal other intangibles

 

 

Goodwill

 

 

Total

 

US$'000

US$'000

US$'000

US$'000

US$'000

Cost

As at 31 December 2023 (audited)

79,959

121,920

201,879

79,630

281,509

Additions

-

32,789

32,789

-

32,789

Fair value adjustment

-

-

-

(61)

(61)

As at 31 Dec 2024 (unaudited)

79,959

154,709

234,668

79,569

314,237

Amortisation and impairment

As at 31 December 2023 (audited)

37,953

67,990

105,943

47,667

153,610

Amortisation charge for the period

7,497

17,364

24,861

-

24,861

Impairment charge for the period

-

4,527

4,527

-

4,527

As at 31 December 2024 (unaudited)

45,450

89,881

135,331

47,667

182,998

Carrying amount

As at 31 December 2023 (audited)

42,006

53,930

95,936

31,963

127,899

As at 31 December 2024 (unaudited)

34,509

64,828

99,337

31,902

131,239

 

 

 

 

 

 

Purchased intellectual property

Software development cost

Subtotal other intangibles

 

 

Goodwill

 

 

Total

 

US$'000

US$'000

US$'000

US$'000

US$'000

Cost

As at 31 December 2022 (audited)

59,817

94,037

153,854

66,820

220,674

Additions - business combinations

20,142

-

20,142

12,810

32,952

Additions

-

27,883

27,883

-

27,883

As at 31 December 2023 (audited)

79,959

121,920

201,879

79,630

281,509

Amortisation and impairment

As at 31 December 2022 (audited)

34,035

53,901

87,936

47,667

135,603

Amortisation charge for the period

3,918

11,634

15,552

-

15,552

Impairment charge for the period

-

2,455

2,455

-

2,455

As at 31 December 2023 (audited)

37,953

67,990

105,943

47,667

153,610

Carrying amount

As at 31 December 2022 (audited)

25,782

40,136

65,918

19,153

85,071

As at 31 December 2023 (audited)

42,006

53,930

95,936

31,963

127,899

 

 

 

Note 6: Impairment to Software Development Costs

 

The Group assessed software development costs for indicators of impairment, considering both qualitative and quantitative factors. For the titles exhibiting indicators of impairment, the Group recorded an impairment loss of $4.5 million against the carrying value of software development costs at 31 December 2024.

 

The impairment is related to titles published in 2024 by Devolver Digital Inc. and Good Shepherd Entertainment. As a result of lower than expected sales and future projections, these titles were impaired to their recoverable amounts, being value in use.

 

In assessing value in use for games identified with indicators of impairment, the Group has prepared a cash flow forecast reflecting management's estimations of future performance of these titles. Key assumptions on which this forecast was based includes title revenue generation and revenue decay curves.

 

The cash flows were discounted to their present value utilising a pre-tax discount rate calculated based on the particular circumstances of the Group and its CGUs, derived from its Weighted Average Cost of Capital.

 

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